Tales of Valonia

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The Story so far...
Our adventure is about to begin

The world is in a time of relative peace. Magic, both arcane and divine in nature, is on a downward spiral. Many have lost faith in the gods. Wizarding academies are being shut down in every country. This is not without reason though, technology has begun to rise rapidly. The invention of the firearm not to long ago sparked the technological revolution. Steam power is now available for most modes of transportation, and for almost all facets of life. Advances in the firearms industry has brought about high powered revolving cannons able to shoot cannon balls in rapid succession accurately at high distance. There are beacons of magic however that many believe will never dim. One such being the divine city of Caleah, the home to the largest and most powerful church still in existence. For arcane institutions one looks no farther than Karne and its many academies. The party begins in Mayford the city of shadows, all being summoned to complete a specific task.

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